


Missions expand through a side and vertical scrolling environment where you'll have to wander through structures, jungles, and beach worlds, using your bowie knife and other weaponry found to wipe out the endless onslaught of reptilian enemies. The tank level is basically a transition between the mission parts, which are basically the same action-style levels that were in Turok: Rage Wars. It's like the team wanted to do a combat game but wound up using the engine for the latest Turok adventure. Huh? This level seems out of place, but the engine is done extremely well ¿ smooth animation for the tanks, responsive controls, and huge sprites. Right off the bat it feels like you've jumped into an alternate universe ¿ this is Turok, a so-called dinosaur hunter, and the first mission puts you in control of a mega-tank wiping out structures in a jungle. I guess when you've been working on one product for so long, you tend to get to know your own stuff. And while the series had a rocky start with Turok and Turok 2, the team continued to work on the idea to produce last year's decent release Turok: Rage Wars and now the surprisingly good Turok 3. This development team has been contracted four times to provide a Game Boy version of Turok each time Acclaim releases a Turok for the Nintendo 64. You've really got to hand it to Bits Masters.
